What is 2k13 mean




















Pull-Up: Determines how often a player will pull up for jumpers as opposed to trying to get all the way to the basket. May also cause a player to shoot floaters as opposed to layups at the rim. Triple Threat: Tendency to use triple-threat moves jab steps, etc. No Triple Threat: Tendency to avoid using triple-threat moves has the most weight in how often a CPU player will utilize triple-threat moves Triple Threat Shot: Tendency to shoot from the triple-threat without dribbling.

May also cause players to utilize escape dribble pull-ups from the triple threat. I've also been told that this makes players more willing to shoot jumpers immediately when they catch the ball in or near their range. Straight Dribble: Tendency to set up a drive without a sizeup or hesitation move. Hesitation: Tendency to set up a drive using a hesitation move Simple Drive: Tendency to drive to the basket without performing any dribble moves crossovers, isomotion spins, etc.

Attack: Dictates how often a player will attempt to get to the rim with the ball. Pass Out: Determines how often a player attempts a pass instead of a shot on a drive to the basket Draw Foul: I believe this dictates how often a player will get a foul called in his favor on a drive to the basket.

Not positive, however. May also affect how often a player seeks out contact on layups. Step Through: Tendency to use a pump fake and then "step through" for an up-and-under shot. Not sure if this makes them pump fake more or if it's solely determined by the "Pump Fake" tendency. Leave Post: I've heard that this tendency dictates how willing a player is to pass from the post, as well as how often he disengages from the "Back to basket" animation Back Down: I believe the higher this tendency is, the more likely a player is to try to back his defender all the way to the basket.

For example, a player with a 10 "Back Down" would only give his defender one or two bumps and then go into his move, whereas a player with 90 "Back Down" will try to push his opponent all the way under the rim.

Commit Foul: Not sure if this dictates how often a player gets fouls called against him or if it triggers different animations depending on the value of the tendency. Shot Close: Affects success when shooting from feet, whether on the move or from a standstill Shot Medium: Affects success when shooting from feet, whether on the move or from a standstill Layup: Affects success on driving non-dunks at the basket. Also determines how difficult a layup a player can perform i.

Dunk: Determines how much open space a player needs to dunk the higher, the less space needed. Raising this rating makes a player more likely to be able to dunk in a crowd.

Ball Security: Raising this tendency makes a player less likely to be able to be stripped by a defender.

Offensive Awareness: Affects court vision i. Defensive Awareness: Determines how intelligent a player is on defense.

Affects ability to react to driving ballhandlers, rotate defensively, and switch at the right time s. Strength: Affects ability to back down opposing players, and may also determine how successful a player is at finishing a contact layup over a given defender along with "Layup" rating.

Potential: Affects development and growth in Association Mode. The higher the rating, the better the player could potentially become. Dunk in Traffic Success: Affects "poster" dunks or borderline poster dunks. Lowering this slider makes contact dunks and such less likely to go in. Driving Contact Shot Frequency: How often a contact animation will trigger when a player drives to the basket and shoots with a defender in the area.

Inside Shot Contact Frequency: Same as above, except only affects standstill shots from under the basket. Layup Defense Strength Takeoff : Not sure what this tendency does yet. After pulling down an offensive rebound, these players get a 3 second boost to their shot attributes inside. These players are good at diving for loose balls, winning boxout battles and getting rebounds from opponents by poking the ball away.

These players catch fire quickly, a couple of good plays and the get hot getting a boost in their attributes. These players can sustain their heat streaks through breaks and for longer duration then their teammates.

When this player has the ball all his teammates get a 6 point increase in their offensive attributes. Defensive AnchorExample Players: Dwight HowardThese players increase the defensive attributes of their teammates by 6 points when they are on the floor. New User posted their first comment. Log in. Basketball NBA News. Modified 07 Oct Top 25 most consistent players in NBA 2K Top 20 mid-range shooters in NBA 2K Edited by Staff Editor.

NBA News. Sort by: Most popular Recent Most upvotes. Login to post your comment. Show More Comments. No thanks Delete. Cancel Update. Login to reply. Cancel Reply. Contact Us. The new animations are amazing, this is real physics and basketball, one quarter down. Gamescom is taking place in Germany, and these camera videos surfaced from the convention:.

Both squads will be complete, with the exception of Scottie Pippen for the team. This is a fairly big announcement, and the first detail regarding what has become NBA 2K's annual dip into basketball nostalgia. For the last two years the NBA 2K series has gone retro with its cover athletes. D-Rose, the Durantula and Blake Superior will grace the cover, but it doesn't mean 2K is abandoning its retro appeal. It was a smart move by the NBA 2K team to look to the future with its packaging—you can only ride retro for so long.

In fact, it turned out to be an ingenious strategy during the height of labor strife in the NBA. Now that all is well again, the current stars are the ticket. It hasn't been revealed up to this point how other legends and MJ will be involved.

Yes, Michael Jordan said "executive produced by Jay-Z" in that video. What exactly does that mean? Well, we know it means Hov had tons of influence on the 24 songs that will be included in the game. Notorious B. Instrumental ". Per PastaPadre. Jay-Z's involvement also made the already announced Dynasty Edition make more sense. Here is what that collector's edition will include, per 2K Sports:.

Now for the meat of the news available. The initial video which can be seen below focuses on some aspects of gameplay. Most prominently discussed in this video is the use of the rich analog stick to control dribble moves.

It will take gamers some time to get used to, but ultimately it gives you far more control over the man with the ball. Last year the right stick was the shot stick. The video also talks about introducing something I've long wanted for—manual bounce passes. I think that will create an opportunity to limit turnovers, and make for some spectacular dishes from the game's best playmakers.

The right stick will also come into play on defense, as it allows you to switch stances and gain more control over on-ball defenders. Hopefully, gamers aren't scared off by the changes, as I believe it could really be for the betterment of the series moving forward.



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