My pick for the best fixing lands in the format. Combined with ABU duals and shocklands, these provide immediate and unconditional fixing. Paying 1 life is even less of a cost with a starting life total of For 2-color fixers nothing beats the originals. They are pricey, but there is no perfect replacement for them. Expect to see them frequently.
Second only to original dual lands, shocklands also have the upside of coming into play untapped. The importance of casting your spells on time cannot be understated and 2 life has even less impact than in life formats. As for how many to include, 4-color decks should play 10 fetchlands, 6 dual lands, and 6 shocklands. Wasteland is one of the strongest lands in the deck because it can answer any problematic land the opponent plays.
Its ability to be recurred can also win games on its own, and the opportunity cost is minimal. Cavern of Souls is the most powerful single land in the format at this time.
A surprise Cavern on a turn where the opponent left up mana to counter your general can even waste a whole turn from the opponent. Additionally, the recent banning of Strip Mine has made it all the more likely that your Cavern will stick around for the whole game.
Ancient Tomb is excellent for decks with easy mana requirements and 30 life makes the cost less acute. Still, against some generals you will need to watch how many times you tap this land for mana as the damage can rack up with fetchlands, Mana Confluence , Sylvan Library , and attacks from the opponent. Mana Confluence and City of Brass are guaranteed to fix and enter the battlefield untapped.
But similarly to Ancient Tomb , you have to be careful how often you tap them, and for that reason, they should only make decks with extreme mana requirements. Urborg, Tomb of Yawgmoth is actually a great way to mitigate Ancient Tomb and Mana Confluence , as well as enable multiple black mana per turn.
Additionally, it can turn fetchlands into mana producers along with the occasional Dark Depths or Maze of Ith. And of course, heavy-black decks benefit from the wombo-combo of Urborg plus Cabal Coffers to drown yourself in more mana than you can imagine. It is similar to Wasteland as it can always check one opposing land. But unlike Wasteland, it can still tap for mana after it does. You will generally want to avoid the following lands.
Not all of them are unplayable but I would look elsewhere when building your mana base. Tri-lands may be reliable mana fixing, but entering tapped is too much a downside. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
That leaves you with around 60 cards to choose. Generally speaking, you want to try and find cards that affect all of your opponents while leaving your own stuff untouched. Cards such as Cyclonic Rift, for example. Different colours will have different removal, so Black and White are going to be able to use cards that destroy and exile.
Red will be able to use spells that deal damage to destroy things, and Green is stuff with cards that let your creatures fight other creatures. This is where things get really fun.
You can now fill your deck with as many on-theme cards as you can find. As long as they all play well together you can do whatever you want. This is where deck-builders will have the most fun.
That means you can throw in a couple of big old cards into the mix, Commander is where those seven-mana do-nothing enchantment cards that get printed come into their own. This seven-mana enchantment makes it so whenever an opponent casts their first spell of the turn they have to exile the top card of your deck. Those are the kinds of cards made for Commander. Do also check out our review of several deck building websites to see what suits you best.
In this screenshot of the Moxfield deck builder, they compute the chance of playing cards on curve, for each Mana Value. Not shown is also a opening hand simulator where you can test how many times you are hitting those Lands. Do check out the Games Haven channel for box openings and Commander gameplay videos! After playing from Tempest to Urza's Saga block, Ted took a 20 year break from the game before returning to the classic Plane of Dominaria in His favourite formats are Commander, Draft, and, grudgingly, Standard.
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